In the Dark
In the Dark is a podcast that examines the 1989 abduction and murder of Jacob Wetterling from a small town in Minnesota with a keen focus on mistakes made by local police and an excellent discussion about how the case impacted law enforcement and policing in the United States. I absolutely loved it and would recommend it to anyone who enjoys true crime podcasts — particularly miniseries that do an in-depth analysis of one case.
Jacob Wetterling’s abduction is a famous case that has had a significant impact on law enforcement in the U.S. The first U.S. law to institute state sex-offender registries, enacted in 1994, was the Jacob Wetterling Act. The effects of the Jacob Wetterling Act and its significant updates and amendments are covered in detail in In the Dark. This was a highlight for me, as I’ve been interested in U.S. sex-offender registries since reading a phenomenal article in the New Yorker about sex crimes committed by minors. With just my basic knowledge, I believe that these laws have been used by politicians as an easy way to appear tough on crime without considering the consequences for many subsets of offenders whose crimes don’t really match up with the punishments.
In the Dark is also critical of the Jacob Wetterling investigation itself, positing that local and federal law enforcement officers missed a lot basic, local information due to their widening the search parameters for Jacob so quickly. American Public Media has done a fantastic job of showing that many typical investigation techniques weren’t followed in the Wetterling case, such as interviewing all of the victim’s neighbors and the individuals that resided on the road where Jacob was abducted. This is used to frame a wider discussion about the varying quality of law enforcement in the United States, which is far more decentralized than I had previously understood.
I didn’t have a great understanding of the structure of law enforcement in the U.S. prior to listening to In the Dark and I feel like I was able to learn a great deal that will be useful to me in the future when checking out other true crime media. Highly recommended.
I like to play Civilization VI on a regular basis and, unfortunately, it drives my boyfriend a little crazy. Being a huge fan of deep and complex strategy games, he finds the Civilization series (colloquially called Civ) to be a little unsatisfying and often poorly designed, especially when it comes to the combat. Given my current physical limitations, however, games with simple control schemes that are slow and can be accessed mainly via mousing through menus are the perfect thing for me to play right now.
Civ VI is a weird game. In some ways it’s a significant improvement from its predecessor, Civilization V, and then it’s also a huge step backward. The way that builder units work in Civ VI, for example, is amazing and provides players with a lot more options to customize the way their cities and civilizations run. The civilizations themselves, however, are all a little dull. In Civ V, there were a lot of civilizations that had interesting quirks, such as the Venetian Empire, where you could establish only one city or China, which was always great for achieving the science win state. The civilizations available in the base version of Civ VI feel like they don’t really have any specialties. They might have a few minor bonuses here and there, but mostly they’re a little generic. I can see why Firaxis made these changes — the civilizations are much better balanced in VI, but removing some of those interesting quirks just makes the game a bit less interesting for me.
The most disappointing aspect of VI, however is what hasn’t changed since V: the payoff for winning a game is still terrible. When someone achieves a condition for victory, the game suddenly stops, a short cutscene plays and the game abruptly comes to an end. It feels a bit ridiculous and unsatisfying after you’ve spent upwards of 12 hours building your civilization and battling against your friends or the AI civilizations for everything to just end without any real ceremony.
My boyfriend and I play VI instead of V mainly due to the changes in how units can move around the board and the builder unit changes — it can be difficult to go back to V if you like those upgrades. I would not, however, recommend that anyone purchase Civilization VI as it is right now. Civ V is a great value. If you can catch it on a Steam sale, you can often buy it for less than $20 and it comes with all of the content added to the game after its release. VI right now is pricey and new civilizations have to be purchased in DLC packs that, in my opinion, aren’t worth their significant cost.